As a 3D visual artist I have a broad range of creative outputs thanks to the versatility of working with 3D software. Blender is my tool of choice and with it I’m specialized in animation and illustration. I might have only started professionally in 2020, but in that short period I have made editorial illustrations, commercial animations, game assets, a short film, etc. for clients like Adult Swim, BMW, MTV, Spotify, The New Yorker, TIME, Warner Media and many more.
I have created my very own distinct visual style, a whole digital world called the Focketverse. Built as a need to have a safe space, one where there are no boundaries holding me back. A place where I can express myself fully and where others are welcome to have a little escape.
Topics like representation, inclusivity and mental health are very dear to my heart and themes that function as the building blocks of my universe. Everything I create have these engrained in them one way or another. Sometimes I work with these topics in a direct manner and other times they are just part of the piece by the relation they have to the Focketverse and my intentions as an artist.
My visual language is bubbly, vibrant, cute and hyper femme. Coming from the idea that there is a lot of power in cuteness. It has the capabilities to create a visually pleasing and safe environment for the viewer to let down their guard and fully absorb a piece and its message.
So you can be sure that any concept, text or idea will be turned into an approachable quirky piece. Done in a way to ensure the readability, so your story can pop in its own way.